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Štítky:Academic, Business, Computer Graphics, Computers, Crimes and offenses, Criminology, Curricula, Education, Entertainment, Entertainment & Games, Games, Higher, Industries, Programming, Social Aspects, Social pathology. Social and public welfare. Criminology, Social service. Social work. Charity organization and practice, Sociology, Technology, Television & Video, Video & Electronic
Ebooks Gaming: A Technology Forecast
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Description books Gaming: A Technology Forecast
The game industry is not a „future“ industry–it is a high-growth US$50B global industry that promises important benefits and implications to society and for science and technology-based industries in general. This report is specifically designed to provide insights and data useful in identifying and initiating new technology-related programs in the field of digital games.
Report highlights include: digital game market, game-related technologies, game industry trends, game industry workforce needs, salaries, and occupations, and college gaming curricula.
This report also discusses the unique transdiciplinary nature of gaming and potential relationships and implications of gaming throughout 21st century science, technology, and education.
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